This page and the pages created from here will be devoted to the explanations {both canon & non canon} of the Star Trek Systems of vessel bourne Shielding & Ordnance. Sources and information are strictly from my personal library of Trek manuals/books and my own perspective.


Legend:

 Maximum = the maximum amount of energy a shield can absorb

 IDD Shielding = Inverted Double Dodecahedron Spacial Shielding: Inverting the warp

 field into the field generated by the shielding generators. Causing a buildup of

 reflective potential based on the energy inverted into the field

 Potential Limit = the utmost possible theoretical limit of a series of generators

SHIELDING:
Type Standard IDD Potential limit
quanto 7,500.00    
single 10,000.00 31,416.00 98,696.00
double 17,500.00 54,978.00 172,718.00
triple 32,200.00 94,876.00 298,062.00
global 52,200.00 163,191.00 515,192.00
dbl. global 89,800.00 282,115.00 886,289.00
Quantum Barrier 154,827.00 486,405.00 1,528,084.00

Quantoberrylium: is a physical Shielding - a precursor to Ablative armor. It can absorb directed energy across the entire surface area of the craft, and with special configurations: re-direct the energy to specific systems
Single Layer: is an energy based shield. It serves as the main form of defense against directed energy or radiation weapons. Under normal circumstances it can redirect 10000 kilowatts of energy per generator [ individually ]
Double Layer: is an energy based shield. It is a multiple generator approach to shielding. A Double Layered shield can create a significant gradient for reflection of incoming energy or radiation { + 30 degrees }. And the twin generators can act independently or cycling back & forth creating a minimum of 17,500 KW of potential protection
Triple Layer: is an energy based shield. It is a multiple generator approach to shielding. A Triple Layered shield can create an effective shielding grid that can deflect virtually all incoming energy or radiation. It can also cycle, modulate or act in series or parallel with it's generators. It's normal potential is 32,600 KW of protection
Global Shielding: is an energy based shield. It's similar in function to the triple shielding, but it uses one generator instead of multiple generators. It also has increased emitter range & greater dissipation of energy. It's maximum standard potential is 52,200 KWatts.
Quantum Barrier: is an energy based shield that creates an almost physical barrier. This type of shielding is the standard type used by the borg. The rest of this information is available only by request

  ORDNANCE:    This section will deal with the standard effective output's of these configurations of Energy Weapons:

Weapons Matrix
Beam Weapons Missle Weapons Unique Weaponry
Type Standard   Designation Class Warhead Type   Classification Effective Energy
Phaser 3,500.00   Mark 7 Type 5 Single Red   Phaser Bolt System 58,750.00
Phaser Bank 7,500.00   mark 8 Type 5 single Red   Hyper tractor 18,500.00
Triple Bank 10,000.00   mark 9 Type 5 Single blue   Anti proton beam 26,379.00
Mega Phaser Cannon 15,000.00   mark 10 Type 5 multiple Red   Plasma torpedo 47,058.00
Mega Phaser Bank 17,500.00   Mark 11 Type 5 multiple blue   Warp bubble 60,000.00
Linear Phaser 20,000.00   Mark 12 Type 5 Single Interphasic   Deflector burn 180,000.00
Complused Bank 21,500.00   Mark 12 Type 5 Multiple Interphasic   Graviton pulsor 1,510,795.00
Short cannon 39,400.00   Mark 13 Type 6 Single Qunatum      
Long Cannon 55,160.00   Mark 14 Type 6 Multiple Qunatum      

LEGEND:
Phaser: Single Phaser beam emitter.
Phaser bank: twin set of Phaser emitters
Triple bank: 3 Phaser emitters: usually laid out in an extended ^ shape
Mega phaser cannon: First seen on the Reliant type Vessels; capable of discharge immense amounts of destructive energies. Cannot be targeted easily
Mega phaser bank: Similar in form to Reliant Type emitters; capable of discharge of + 50% over standard megaphaser cannons. Easily targeted & directed
Linear ( Collimated ) phaser: Became popular on the Enterprise D [ type X ship bourne phaser ]. Linear Phaser is a serial phaser array, capable of delivering ever increasing amounts of energy as the beam progresses through the array.
Compulsed bank: Compressed Pulse Banks became truly effective after the demonstrated usefulness on the USS DEFIANT. This type of phaser is tied directly to EPS Mains and is not capable of being aimed.
Short cannon: An Array approach to the Compulsed Bank. This phaser uses warp coils to accentuate & accelerate the beam of the compulsed emitters. The emitters are setup in a serial array to produce a longer duration & stronger beam.
Long cannon: An improvement on the Short Cannon approach. This beam is the ultimate extension of beam weaponry in the approach of dedicated emitters. A single pulse from this linear accelerated array can pierce most standard forms of shielding.
Hyper tractor: Is an overpowered, extreme ranged Tractor beam. Capable of tying a starship to a planet and holding it from going to warp.
Anti proton beam: This beam takes 3 terra watts of power to establish a beam. The beam is comprised of pure anti-protons. Capable of destroying all but Hyper Dense forms of matter.
Warp bubble: Is an extremely complicated feat of warp systems. It takes the full output of a warp drive to create the necessary field. The field will 'move' a vessel out of the normal space/time continuum into a bubble of warp space that shrinks perpetually until it terminates: everything inside of the bubble terminates as the bubble shrinks as well.
Deflector burn: This has proven to be an effective, albeit - high powered and very destructive beam of coherent energy. It takes .98735 terra watts to power a DB.
Graviton pulsor: is an alien form of offensive weaponry. In theory: It fires a beam of coherent wavicles that destroy all matter/energy from the subatomic particles upwards.
Type V torpedo is the standard photon torpedo. it can have single or multiple warhead. It is typically the weapon of choice delivering up to 50^10*256 ktonnes of power upon detonation.
Type VI torpedo is the next generation of photon torpedo technology. Incorporating Quantum filament packets into the warhead, which increases the potential mass upon detonation; makes this torpedo design capable of delivering 62.5^10 *256 ktonnes upon detonation.
Phaser Bolt System is an integrated weapon system. Similar in functionality to the Romulan Plasma torpedo of old. This system creates an energy warhead enveloped in a static subspace field that contains antimatter plasma. It is fired from the deflector launcher, which will accelerate the warhead up to Warp factor speeds.


Special Weaponry
Blue Shift torpedo:
This torpedo will be the size of the type nine probe, with a maximum warhead yield of 200 * 10^10. It can travel at ship velocity + 1.75 C. It will only carry one warhead per torpedo.
Torpedo Rail gun:
This design is more of a gatlin gun approach to photon torpedo technology. This device will launch up to 18 torpedoes in 10 seconds. The maximum yield of the warhead is 50*10^8. with a maximum velocity of matching ship's speed. These torpedoes are only capable of impact detonation. There are not capable of being directed towards a target by the ship's computer once launched.
Protomatter warhead { Genesis Torpedo }:
This device is outlawed under treaty with all Federation members. The device consists of a modified photon torpedo case with a warhead of 20 kilos of protomatter. This device is capable of destruction of an entire star system is utilized in a specific manner. Upon detonation, this device will render all matter & energy within a target region as pure energy. Total dissolution of all coherent patterns of matter & energy will cease.
Nonlinear Multi-field Warp Generators:
These devices must be installed in the warp nacelles of a vessel. Upon activation the devices will generate an intense collapse of the space/time matrix at a distance equivalent to three times the length of the nacelle that is projecting this field. This field when activated in tandem with another NMWG will create, temporarily; a black hole. With this black hole in front of the vessel, it is possible to 'aim' the ship & the hole at a specific target, and collide the hole with the desired target. If this field is active for more than a few seconds, the velocity of the projecting vessel will begin to increase at a geometric progression. The terminal velocity for this field is 8421C, or roughly warp 9.9992 TNG scale. If terminal velocity is maintained for more than 28 seconds, the black hole's event horizon will overtake the projecting vessel & it will be destroyed. This field can be terminated ( until terminal velocity ) by reversing the generator's polarity & then deactivating the generators, which will result in a collapse of the black hole

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